Quantum3D(TM) Announces New Version of Game Control Interface (GCI) for Coin-
Op, LBE and Vis-Sim Markets
(PR Newswire; 01/27/98)
New GCI Features Improved Form Factor as Well as Support for Microsoft(R)
DirectInput(TM)
ATEI, LONDON, Jan. 27 /PRNewswire/ Quantum3D(TM), Inc. announced at the
Amusement Trades Exhibition International (ATEI) show that it has developed
a
second generation Game Control Interface (GCI(TM)) for PC-based coin-op,
kiosk,
location based entertainment and visual simulation applications. This new
generation of GCI provides a unique, low-cost subsystem designed to
interface
coin-op and industrial input/output control devices personal computers that
run
Microsoft Windows(R) 95, Windows NT(R) and DOS(R). Compliant with the JAMMA
standard for coin-op I/O, GCI is also a reference-level hardware peripheral
in
the current version of the Open Arcade Architecture (OAA) platform
specification. More information on the OAA platform specification may be
found
on the World Wide Web at http://www.openarcade.com.
The GCI bridges the gap between traditional arcade style controls such
as
analog joysticks, steering wheels, buttons and coin-mechanisms and Intel
architecture PCs. The GCI allows both arcade and consumer game
developers to
design video games for "out-of-home" venues without worrying about the
specific
electrical, mechanical, and software aspects of coin-op I/O devices
which
greatly increases developer productivity and reduces publishers' time to
market. This new GCI version features an improved form factor that
simplifies
PC integration, as well as enhanced hardware and software capabilities
that
improve system responsiveness while increasing the numbers and types of
controls that may be supported concurrently.
The new version of GCI includes support for Microsoft(R)
DirectInput(TM)
the input component of Microsoft DirectX(TM) (both DX3 and DX5).
This new
software capability will further enable PC game developers targeting
Windows 95
to bring their consumer level games to the coin-op market.
Thadapter, Direct
Input and GCL driver software binaries, test programs, wiring
harness design
guide, and a Quantum3D Gameframe(TM). Actually a family of realtime
input
development stations that enable developers to prototype the actual
look and
feel of their final game. The Gameframe series was designed for
Quantum3D by
Streak Technology, a leading manufacturer of arcade cabinets.
Gameframe
provides developers with arcade-style layouts of Happ Controls, Inc.
player and
coin-mech controls-configured in a transportable module that greatly
simplifies
and adds considerable fidelity to the coin-op human interface
development
effort. Gameframe configurations currently offered by Quantum3D
include three
of the most popular coin-op game genres: Driving, Flying, and
2-Player/First
Person Perspective.
"Quantum3D's game control interface will speed up development
time," says
Matt Wasnick, producer at HanaHo APC. "The enhanced GCI will
allow developers
to utilize credit and input/output information with a variety of
devices on our
ArcadePC systems."
The new GCI features a unique form factor that enables the
unit to fit into
either a PCI or ISA bus slot for mechanical attachment
only. Communications
between the GCI and the PC are via a standard RS-232 serial
interface, using a
14-byte packet protocol that is optimal for 16550A UART
controllers the
standard for Intel architecture PCs. Power for the GCI is
provided via a 4-pin
Molex style disk driver power connector which is also a
standard for PCs.
And since the GCI does not actually interface to the PCI or
ISA bus for either
power or signals, the unit may also be mounted elsewhere
within the coin-op
game cabinet externally to the PC.
The GCI supports a wide variety of I/O devices and
system control features,
including eight analog inputs, two optical device
inputs, 16 discrete inputs,
four discrete outputs, eight dedicated coin-op signals,
eight dedicated
security/alarm inputs, a programmable watch dog
controller/register and a 128-
byte non-volatile EEPROM for OEM customization. With
these I/Os, the GCI
nominally supports the following devices: analog and
digital joysticks,
steering wheels, buttons, optical guns and trackballs,
coin/token mechanisms
and bill acceptors. Expansion modules for coin/ticket
dispensers, force
feedback devices, and other special input/output devices
will be available
later in 1998.
Pricing and Availability
Quantum3D will sell GCI in three formats: as a
standalone product, as part
of a coin-op integrators' bundle that includes a
Quantum3D Obsidian(TM) 100SB
realtime 3D accelerator, or as part of a
Quantum3D Quicksilver(TM) integrated
visual computing system. The unit MSRP for the
standalone GCI is $250.
Integrator pricing for 100+ unit quantities for
the coin-op bundle that
includes the GCI and Obsidian 100SB-4440V is
$1,000 representing a savings of
more than 50% than if purchased separately. The
pricing for the GCI Developers
Kit is $2,795. The GCI and GCI Developers Kit
are currently in Beta testing.
Both products will be generally available later
this quarter. Qualified
developers may apply to enter the GCI Beta
program by contacting Quantum3D.
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